Cyningstan DOS Games

Games for Early PCs

Gameplay Tutorials

Ossuary: The End Game

victory-after-banishing-the-necromancer-from-the-ossuary

20 Mar: As you appropach  Ossuary 's end game, things become a lot more difficult, and the ways of dealing with them depend upon the type of character you are playing. As a melee character with your blade and shield, you'll have had a relatively easy ride until the spectres appear. But now you have to make a choice: if your intelligence is above average, you can switch to using the wand and amulet to take on the new enemies ... (read more...)

Ossuary: Becoming a Bad-Ass Dual-Wielding Barbarian

dual-wielding-as-a-barbarian-in-the-ossuary

13 Mar: One of the most fun combinations of stats in  Ossuary  is an average attack strength and a high defence skill. This will always be offset by a lack of intelligence, but it has a real benefit in the mid-game: dual wielding becomes viable. When you wield dual blades, the bonuses are added together. So if you have a high enough defence skill to forego a shield, you can keep hold of that +2 dagger when you find the ... (read more...)

Ossuary: the Role of Magic

playing-ossuary-as-a-mage

6 Mar: As an intelligent hero trying to make a living using magic, it's easy to feel hard done by down in the Ossuary . After the dagger, you see swords and battleaxes giving +4 and +6 bonuses to brainless fighter characters, where your wand stays stubbornly at +2. While the iron shield gives the figher a +4 bonus, your amulet again is stuck at +2. But there is a more subtle bonus offered by magic, and being an intelligent ... (read more...)

Ossuary: Your First Descent

the-staircase-on-ossuarys-first-level

27 Feb: Some games encourage you to go into them with an attitude like "I wanna be a  WIZARD !" and let you choose what you are.  Ossuary  isn't like that. In real life we have to make sensible choices, and Ossuary is a bit like that. Your player starts out the game with a set of statistics, or natural abilities, and you probably want to look at those to decide how you'll play. There are no formal "character classes", ... (read more...)

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