#
# Star Cadre: Team Command
# A tactical combat campaign game
#
# Copyright (C) Damian Gareth Walker 2026. Released under the GNU GPL
# Created: 09-Mar-2026
# Revised: 04-Jun-2026
#
# Base Game Content Definition File
#

# ----------------------------------------------------------------------
# Species
#

# Human 
Species 1 Human
language Human
training True
binding True

# Robot 
Species 2 Robot
language Robot
training False
binding False

# Animal 
Species 3 Animal
training False
binding False

# Alien 
Species 4 Alien
language Alien
training True
binding True

# ----------------------------------------------------------------------
# Skills
#

# Blade Combat
Skill 1 Blade Combat
type Armed
verb missed
verb grazed
verb stabbed
verb killed
species Human

# Hv Firearms
Skill 2 Hv Firearms
type Armed
verb missed
verb grazed
verb shot
verb killed
species Human

# Light Firearms
Skill 3 Lt Firearms
type Armed
verb missed
verb grazed
verb shot
verb killed
species Human

# Shield
Skill 4 Shield
type Armour
species Human
species Alien

# Medicine
Skill 5 Medicine
type Restore
verb failed to heal
verb partially healed
verb revived
verb healed
species Human

# Repair
Skill 6 Repair
type Restore
verb failed to fix
verb partially fixed
verb activated
verb fixed
species Human
species Alien

# Xenotech
Skill 7 Xenotech
type Item
verb studied
verb identified

# Detection
Skill 8 Detection
type Detect
verb detected
species Alien

# Stealth
Skill 9 Stealth
type Stealth
species Human
species Alien

# Bite
Skill 10 Bite
type Melee
verb missed
verb grazed
verb bit
verb killed
parameter 2

# Crush
Skill 11 Crush
type Melee
verb missed
verb grazed
verb crushed
verb killed
parameter 4

# Scratch
Skill 12 Scratch
type Melee
verb missed
verb grazed
verb scratched
verb killed
parameter 1

# Sting
Skill 13 Sting
type Melee
verb missed
verb grazed
verb stung
verb killed
parameter 3

# Unarmed Combat
Skill 14 Unarmed Cbt
type Melee
verb missed
verb grazed
verb hit
verb killed
species Human
species Alien
parameter 1

# Alien Lasers
Skill 15 Alien Lasers
type Armed
verb missed
verb grazed
verb shot
verb killed
species Alien

# Sonic Blast
Skill 16 Sonic Blast
type Ranged
verb missed
verb missed
verb blasted
verb killed
parameter 2

# Spit
Skill 17 Spit
type Ranged
verb missed
verb missed
verb spat at
verb killed
parameter 1

# Xenobiology
Skill 18 Xenobiology
type Restore
verb failed to heal
verb partially healed
verb revived
verb healed
species Alien

# Exoskeleton
Skill 19 Exoskeleton
type Protect
parameter 1

# Whip Combat
Skill 20 Whip Combat
type Armed
verb missed
verb grazed
verb whipped
verb killed
species Alien

# Alien Blades
Skill 21 Alien Blades
type Armed
verb missed
verb grazed
verb slashed
verb killed
species Alien

# ----------------------------------------------------------------------
# Items
#

# Blade
Item 1 Blade
species Human
species Alien
type Weapon
damage highest 2 of 3
range 1-1
skill Blade Combat
slot Hand
effect Free
catalogue True
value 6

# Laser Pistol
Item 2 Laser Pistol
species Human
species Alien
type Weapon
damage straight 2 of 2
skill Lt Firearms
range 1-255
slot Hand
effect Noise
catalogue True
value 18

# Laser Rifle
Item 3 Laser Rifle
species Human
species Alien
type Weapon
damage straight 3 of 3
skill Hv Firearms
range 2-255
slot Hands
effect Noise
catalogue True
value 30

# Energy Whip
Item 4 Energy Whip
species Human
species Alien
study Xenotech
type Weapon
damage highest 3 of 4
skill Whip Combat
range 1-1
slot Hand
effect Noise
catalogue False
value 20

# Basic Helmet
Item 5 Basic Helmet
species Human
type Armour
damage Lowest 1 of 2
slot Head
catalogue True
value 12

# Body Armour
Item 6 Body Armour
species Human
type Armour
damage Highest 1 of 2
slot Body
catalogue True
value 24

# Shield
Item 7 Shield
species Human
species Alien
type Armour
damage Straight 1 of 1
skill Shield
slot Hand
catalogue True
value 18

# Ion Shield
Item 8 Ion Shield
species Human
species Alien
type Armour
damage Highest 1 of 2
skill Shield
slot Hand
catalogue False
value 24

# X-Helm mk II
Item 9 X-Helm mk II
species Human
type Armour
damage Lowest 1 of 3
slot Head
effect Detect
catalogue Reward
value 18

# Medikit
Item 10 Medikit
species Human
species Robot
species Alien
type Restore
damage Straight 1 of 1
skill Medicine
inactive True
species Human
consumable False
slot Hand
catalogue True
value 30

# Stimpack
Item 11 Stimpack
species Human
species Robot
species Alien
type Restore
damage Lowest 1 of 2
inactive True
species Human
consumable True
verb injected
slot Hand
effect Stimulate
effect Revive
catalogue Reward
value 4

# Food Ration
Item 12 Food Ration
species Human
species Robot
species Alien
type Restore
damage Lowest 1 of 2
inactive False
species Human
consumable True
verb fed
slot Hand
catalogue True
value 2

# Absorber M-1
Item 13 Absorber M-1
species Human
species Alien
type Armour
damage Lowest 1 of 2
skill Shield
slot Hand
effect Stimulate
catalogue Reward
value 24

# Repair Kit
Item 14 Repair Kit
species Human
species Robot
species Alien
type Restore
damage Straight 3 of 3
skill Repair
inactive True
species Robot
consumable False
slot Hand
catalogue True
value 12

# Alien Armour
Item 15 Alien Armour
species Alien
type Armour
damage Highest 1 of 2
slot Body
catalogue False
value 24

# Alien Helmet
Item 16 Alien Helmet
species Alien
type Armour
damage Lowest 1 of 2
slot Head
catalogue False
value 12

# Prax E-blade
Item 17 Prax E-blade
species Human
species Alien
species Robot
type Weapon
damage Highest 2 of 3
range 1-1
skill Blade Combat
slot Hand
effect Drain
effect Free
catalogue Reward
value 12

# Weapon Parts
Item 18 Weapon Parts
catalogue False
value 30

# Alien Egg
Item 19 Alien Egg
catalogue False
value 30

# Camojak 1500
Item 20 Camojak 1500
species Human
type Armour
damage Lowest 1 of 2
slot Body
effect Stealth
catalogue Reward
value 30

# Stolen Cargo
Item 21 Stolen Cargo
catalogue False
value 30

# Hylam QF-333
Item 22 Hylam QF-333
species Human
species Alien
type Weapon
damage Lowest 3 of 4
skill Hv Firearms
range 2-255
slot Hands
catalogue Reward
value 36

# Laser Unit
Item 23 Laser Unit
species Robot
type Weapon
damage highest 2 of 3
skill Lt Firearms
range 1-255
slot Attachment
effect Noise
catalogue False
value 24

# Healing Orb
Item 24 Healing Orb
species Human
species Robot
species Alien
study Xenotech
type Restore
damage highest 1 of 2
skill Xenobiology
inactive True
species Human
species Animal
species Alien
consumable False
slot Hand
effect Revive
effect Stimulate
catalogue False
value 48

# Repair Unit
Item 25 Repair Unit
species Robot
species Human
species Alien
type Restore
damage straight 3 of 3
skill Repair
inactive True
species Robot
consumable False
slot Attachment
catalogue False
value 12

# Shield Unit
Item 26 Shield Unit
species Robot
type Armour
damage straight 1 of 1
skill Shield
slot Attachment
catalogue False
value 24

# Plasma Sabre
Item 27 Plasma Sabre
species Human
species Alien
study Xenotech
type Weapon
damage highest 2 of 4
range 1-1
skill Alien Blades
slot Hands
effect Free
catalogue False
value 12

# Stun Phaser
Item 28 Stun Phaser
species Human
species Alien
study Xenotech
type Weapon
damage lowest 1 of 2
skill Alien Lasers
range 1-4
slot Hand
effect Stun
catalogue False
value 18

# Atom Blaster
Item 29 Atom Blaster
species Human
species Alien
species Robot
study Xenotech
type Weapon
damage highest 2 of 3
skill Alien Lasers
range 2-255
slot Hand
effect Noise
catalogue False
value 36

# Medical Unit
Item 30 Medical Unit
species Robot
type Restore
damage straight 2 of 2
skill Medicine
inactive True
species Human
consumable False
slot Attachment
catalogue False
value 12

# ----------------------------------------------------------------------
# Character Classes
#

# Medic
Class 1 Medic
species Human
allegiance Friendly
strength 2
agility 2
endurance 7
stats 21
skills 6
primary Medicine
secondary Blade Combat
secondary Unarmed Cbt
secondary Lt Firearms
inventory Humanoid
equipment Certain Medikit
equipment Skill Laser Pistol
equipment Skill Blade
equipment Low Basic Helmet
equipment Low Body Armour

# Scout
Class 2 Scout
species Human
allegiance Friendly
strength 2
agility 7
endurance 2
stats 21
skills 6
primary Stealth
secondary Blade Combat
secondary Unarmed Cbt
inventory Humanoid
equipment Skill Blade
equipment Skill Laser Pistol
equipment Skill Laser Rifle

# Auxiliary
Class 3 Auxiliary
species Human
allegiance Friendly
strength 5
agility 5
endurance 5
stats 21
skills 6
primary Lt Firearms
secondary Repair
secondary Stealth
secondary Shield
inventory Humanoid
equipment Certain Laser Pistol
equipment Medium Basic Helmet
equipment Medium Body Armour

# Soldier
Class 4 Soldier
species Human
allegiance Friendly
strength 7
agility 2
endurance 2
stats 21
skills 6
primary Hv Firearms
secondary Unarmed Cbt
secondary Repair
secondary Stealth
inventory Humanoid
equipment Certain Laser Rifle
equipment Certain Basic Helmet
equipment Certain Body Armour

# Guard
Class 5 Guard
species Human
allegiance Hostile
strength 3
agility 3
endurance 3
stats 15
skills 6
secondary Lt Firearms
secondary Blade Combat
secondary Unarmed Cbt
secondary Stealth
inventory Humanoid
equipment Skill Laser Pistol
equipment Skill Blade
equipment Skill Medikit
equipment Skill Repair Kit

# Patrol Droid
Class 6 Patrol Droid
species Robot
allegiance Hostile
strength 7
agility 4
endurance 7
stats 18
skills 9
primary Lt Firearms
secondary Stealth
secondary Repair
secondary Medicine
inventory Attachment
equipment Certain Laser Unit
equipment Skill Repair Unit
equipment Skill Medical Unit

# Combat Droid
Class 7 Combat Droid
species Robot
allegiance Hostile
strength 8
agility 4
endurance 9
stats 21
skills 12
primary Lt Firearms
secondary Medicine
secondary Shield
secondary Repair
inventory Attachment
equipment Certain Laser Unit
equipment Skill Repair Unit
equipment Skill Medical Unit
equipment Skill Shield Unit

# Command Mech
Class 8 Command Mech
species Robot
allegiance Hostile
strength 12
agility 8
endurance 10
stats 30
skills 15
primary Lt Firearms
secondary Detection
secondary Repair
secondary Medicine
secondary Shield
inventory Attachment
equipment Certain Laser Unit
equipment Skill Repair Unit
equipment Skill Medical Unit
equipment Skill Shield Unit

# Giko
Class 9 Giko
species Animal
allegiance Hostile
strength 2
agility 4
endurance 2
stats 12
skills 6
primary Scratch
secondary Stealth

# Hyperdont
Class 10 Hyperdont
species Animal
allegiance Hostile
strength 7
agility 2
endurance 2
stats 18
skills 6
primary Bite
secondary Scratch

# Monops
Class 11 Monops
species Animal
allegiance Hostile
strength 2
agility 2
endurance 7
stats 21
skills 9
primary Sting
secondary Spit
secondary Exoskeleton

# Tetrapod
Class 12 Tetrapod
species Animal
allegiance Hostile
strength 2
agility 2
endurance 7
stats 24
skills 12
primary Crush
secondary Detection
secondary Sonic Blast

# Grunt
Class 13 Grunt
species Human
allegiance Hostile
strength 3
agility 3
endurance 3
stats 15
skills 6
secondary Lt Firearms
secondary Unarmed Cbt
secondary Blade Combat
inventory Humanoid
equipment Skill Laser Pistol
equipment Skill Blade

# Raider
Class 14 Raider
species Human
allegiance Hostile
strength 3
agility 3
endurance 3
stats 18
skills 9
primary Lt Firearms
secondary Unarmed Cbt
secondary Stealth
inventory Humanoid
equipment Certain Laser Pistol
equipment Skill Shield
equipment Low Basic Helmet
equipment Low Body Armour

# Master
Class 15 Master
species Human
allegiance Hostile
strength 3
agility 3
endurance 3
stats 24
skills 12
primary Hv Firearms
secondary Unarmed Cbt
secondary Stealth
inventory Humanoid
equipment Certain Laser Rifle
equipment Medium Basic Helmet
equipment Medium Body Armour

# Captain
Class 16 Captain
species Human
allegiance Hostile
strength 6
agility 6
endurance 6
stats 30
skills 15
primary Hv Firearms
secondary Unarmed Cbt
secondary Detection
secondary Stealth
inventory Humanoid
equipment Certain Laser Rifle
equipment High Basic Helmet
equipment High Body Armour

# Donos Drone
Class 17 Donos Drone
species Alien
allegiance Hostile
strength 2
agility 2
endurance 2
stats 12
skills 6
secondary Alien Lasers
secondary Alien Blades
secondary Unarmed Cbt
secondary Detection
inventory Humanoid
equipment Skill Stun Phaser
equipment Skill Plasma Sabre
equipment Skill Repair Kit

# Donos Guard
Class 18 Donos Guard
species Alien
allegiance Hostile
strength 3
agility 3
endurance 3
stats 18
skills 9
primary Alien Lasers
secondary Detection
secondary Shield
inventory Humanoid
equipment Certain Stun Phaser
equipment Skill Ion Shield

# Donos Leader
Class 19 Donos Leader
species Alien
allegiance Hostile
strength 3
agility 3
endurance 6
stats 24
skills 12
primary Alien Lasers
secondary Shield
secondary Detection
secondary Xenobiology
inventory Humanoid
equipment Certain Atom Blaster
equipment Skill Ion Shield
equipment Skill Healing Orb
equipment Low Alien Armour
equipment Low Alien Helmet

# Donos Adept
Class 20 Donos Adept
species Alien
allegiance Hostile
strength 6
agility 6
endurance 6
stats 30
skills 18
primary Whip Combat
secondary Stealth
secondary Detection
secondary Sonic Blast
inventory Humanoid
equipment Certain Energy Whip
equipment Skill Ion Shield
equipment Low Alien Armour
equipment Low Alien Helmet

# Traitor
Class 21 Traitor
species Human
allegiance Hostile
strength 5
agility 5
endurance 5
stats 21
skills 12
primary Lt Firearms
secondary Stealth
secondary Detection
secondary Unarmed Cbt
inventory Humanoid
equipment Certain Laser Pistol
equipment Medium Basic Helmet
equipment Medium Body Armour
equipment Skill Ion Shield

# Worker
Class 22 Worker
species Human
allegiance Neutral
strength 8
agility 8
endurance 2
stats 24
skills 3
inventory Humanoid

# Xenologist
Class 23 Xenologist
species Human
allegiance Neutral
strength 2
agility 2
endurance 2
stats 18
skills 12
secondary Xenotech
secondary Xenobiology
inventory Humanoid

# Donos Rebel
Class 24 Donos Rebel
species Alien
allegiance Neutral
strength 5
agility 5
endurance 5
stats 21
skills 12
secondary Whip Combat
secondary Alien Blades
secondary Alien Lasers
inventory Humanoid
equipment Skill Energy Whip
equipment Skill Plasma Sabre
equipment Skill Atom Blaster
equipment Low Alien Armour
equipment Low Alien Helmet

# Senator
Class 25 Senator
species Human
allegiance Neutral
strength 2
agility 2
endurance 2
stats 18
skills 9
secondary Unarmed Cbt
secondary Lt Firearms
secondary Blade Combat
secondary Stealth
inventory Humanoid
equipment Skill Laser Pistol
equipment Skill Blade

# Mercenary
Class 26 Mercenary
species Human
allegiance Neutral
strength 4
agility 4
endurance 4
stats 21
skills 15
secondary Lt Firearms
secondary Shield
secondary Stealth
inventory Humanoid
equipment Skill Laser Pistol
equipment Skill Shield
equipment Low Basic Helmet
equipment Low Body Armour

# Carrier Bot
Class 27 Carrier Bot
species Robot
allegiance Neutral
strength 12
agility 4
endurance 4
stats 20
inventory Container

# Battle Bot
Class 28 Battle Bot
species Robot
allegiance Neutral
strength 9
agility 6
endurance 9
stats 24
skills 12
primary Lt Firearms
secondary Shield
inventory Attachment
equipment Certain Laser Unit
equipment Certain Shield Unit

# Mad Genius
Class 29 Mad Genius
species Human
allegiance Hostile
strength 2
agility 2
endurance 2
stats 18
skills 12
primary Hv Firearms
secondary Xenotech
secondary Repair
secondary Detection
inventory Humanoid
equipment Certain Hylam QF-333
equipment Skill Repair Kit

# Psi Agent
Class 30 Psi Agent
species Human
allegiance Neutral
strength 5
agility 5
endurance 5
stats 21
skills 12
secondary Detection
secondary Stealth
secondary Unarmed Cbt
inventory Humanoid
equipment Skill Laser Pistol
equipment Skill Blade
equipment Skill Laser Rifle

# ----------------------------------------------------------------------
# Environments
#

# Industrial Complex
Environment 1 Industrial Complex
block 0 Strut
block 1 Floor
block 2 Wall
connected True
block 3 Door
connected True
block 4 Vent
number 1-6
block 5 Stool
number 1-6
block 6 Machinery
connected True
number 1-6
block 7 Cabinet
number 1-6
corridor 50
combined 50
doors True
voids True

# Forest Planet
Environment 2 Forest Planet
block 0 Rocks
connected True
block 1 Dirt
block 2 Nelhas Trees
connected True
block 4 Laltha Grass
number 7-12
block 5 Othet Flower
number 1-6
block 9 Qarhat Bush
number 1-6
block 6 Boulder
number 1-6
block 7 Old Crate
number 1-3
corridor 25
combined 75
nature True
doors False
voids True

# Pirate Lair
Environment 3 Pirate Lair
block 1 Ground
block 2 Rock
connected Edge
block 3 Door
connected True
block 4 Junk
number 0-3
block 5 Chair
number 1-6
block 6 Table
number 1-6
block 7 Cargo Crate
number 1-6
corridor 50
combined 50
nature True
doors True
voids False

# Donos Base
Environment 4 Donos Base
block 0 Outside
block 1 Floor
block 2 Wall
connected True
block 3 Door
connected True
block 4 Sensor
number 1-3
block 5 Chair
number 1-6
block 6 Table
number 1-6
block 7 Storage Pod
number 1-6
corridor 50
combined 50
doors True
voids True

# ----------------------------------------------------------------------
# Mission Templates
#

# The Mad Genius
Mission 1 The Mad Genius
objective Assassinate
requirements 1-6 Destroyed Mad Genius
reward Catalogue
environment Industrial Complex
prologue Welcome to Star Cadre! Your team will operate in {A} sector. A mad genius has set up operations in an industrial complex, and is using the facility to research and create a dangerous weapon.
briefing The individual, Dr {X} {T} formerly of {A} university, is developing a weapon called the Hylam QF-333, at a complex on {L}, aided by complex owner {O} Corp. {T} is communicating with pirates and the Donos empire, implying the weapon is not designed with Unity use in mind. Find and kill {T}. If you can retrieve the weapon, we might be able to clone it and add it to the catalogue.
npcs All 1 Mad Genius
npcs 1 6-8 Guard
npcs 2-3 4-6 Patrol Droid
npcs 2-3 4-8 Guard
npcs 4-5 3-6 Combat Droid
npcs 4-5 3-6 Patrol Droid
npcs 4-5 6-6 Guard
npcs 6 1-2 Command Mech
npcs 6 5-6 Combat Droid
npcs 6 6-6 Patrol Droid
npcs All 1 Carrier Bot
items All 1 Medikit
items All 0-6 Food Ration
items All 1 Repair Kit
next 5: Dr {T} planned to raid a complex owned by {P}Tec, where a special helmet is under development, but those plans were forestalled when the complex was overrun by animals and is now inaccessible.
next 10: Some Psi Agents were investigating {T}'s contacts across {A} sector. {T} engaged a group of pirates to seize the agents' ship and kidnap them. The agents are being held on a forest planet.
next 16: A squad of soldiers were headed to {L} to deal with {T} when their ship was captured by pirates. UniSec have traced the location of the pirate lair where the personnel are being held.
next 19: An associate of Dr {T} was an ex-UniSec agent who now works for the Donos. This agent has been involved in anti-Unity activities, and UniSec wants them taken out. They're at a Donos base.

# Robotic Mayhem
Mission 2 Robotic Mayhem
objective Annihilate
requirements All All Inactive All
reward Recruit
environment Industrial Complex
prologue Welcome to Star Cadre! You will operate in {A} sector. The security system at an industrial complex producing equipment for the Unity has malfunctioned, and the workers have had to flee.
briefing The industrial complex is on {L}, and is owned by {P}Tec. They were working on a Battle Bot for UniSec. But the security system has gone into lockdown mode, and the robots are shooting everyone. Efforts to bring the system out of lockdown mode have failed, and the computer is not responding. You must disable all the robots in order to allow {P}Tec engineers safe access the complex.
npcs 1 5-6 Patrol Droid
npcs 2-3 10-12 Patrol Droid
npcs 4-5 4-6 Combat Droid
npcs 4-5 6-8 Patrol Droid
npcs 6 1-2 Command Mech
npcs 6 4-6 Combat Droid
npcs 6 7 Patrol Droid
npcs All 1 Battle Bot
items All 2-3 Medikit
items All 4-6 Food Ration
items All 1 Repair Kit
next 3: A Xenologist who integrated alien tech into the Battle Bot project on {L} was invited by {O} Corp to work on another project. They've not been heard from since arriving at the {O} complex.
next 12: Documents found at {L} reveal that {P}Tec had discovered their competitor {O} Corp was storing stolen goods at a forest planet, and was about to report the matter to UniSec.
next 17: Beside the Battle Bot, {P}Tec were working on a camouflage jacket on {L}, but this disappeared during the security malfunction. It's in the hands of pirates, and UniSec has traced their lair.
next 19: The security malfunction at {L} was a work of sabotage masterminded by a Unity agent who has turned to work for the Donos Empire. UniSec has identified the Donos Base they operate from.

# Tied Up at Work
Mission 3 Tied Up at Work
objective Hostage
requirements All Bound Xenologist
reward Donation
environment Industrial Complex
prologue Welcome to Star Cadre! Your first mission involves a xenologist who visited an industrial complex in {A} sector to negotiate sales of supplies with {O} Corp, and has not returned.
briefing The missing individual is Dr {X} {T} and the industrial complex they were visiting is on a station orbiting {L}. We know little about the complex other than that {O} Corp owns it, and it is unclear who Dr {T}'s instructions to visit came from. We suspect that Dr {T} has been lured into a trap and that they are in some danger. Enter the complex, and locate and rescue Dr {T}.
npcs All 1 Xenologist
npcs 1 6-8 Guard
npcs 2-3 4-6 Patrol Droid
npcs 2-3 4-6 Guard
npcs 4-5 3-4 Combat Droid
npcs 4-5 3-4 Patrol Droid
npcs 4-5 6 Guard
npcs 6 1-2 Command Mech
npcs 6 5-6 Combat Droid
npcs 6 6 Patrol Droid
items All 1-3 Blade
items All 0-6 Food Ration
items All 1 Medikit
items All 1 Repair Kit
next 6: {O} Corp had mistaken {T} for someone dealing in weapon parts, and inadvertently revealed details of illicit weapon parts kept at another complex. {T} has passed the location to UniSec.
next 11: On the way to {L}, {T} met a colleague fleeing an abandoned facility on a forest planet. Some useful material was left behind, and UniSec have asked us to retrieve it.
next 13: Had {T} not accepted the invitation to {L}, the most notorious pirate captain in {A} sector had been engaged to kidnap them. The pirate captain is becoming a serious nuisance to the Unity.
next 23: {O} Corp are in regular communication via {L} with a Donos research base, and recently obtained and sent them a {P}Tec energy blade prototype. UniSec are very interested in this prototype.

# Breaking Their Chains
Mission 4 Breaking Their Chains
objective Rescue
requirements 1-2 2 Bound Worker
requirements 3-4 4 Bound Worker
requirements 5-6 All Bound Worker
reward Recruit
environment Industrial Complex
prologue Your first mission at Star Cadre is at an industrial complex in {A} sector, which produces equipment for the Unity. Pirates have seized the complex and are keeping the workers captive.
briefing The complex where the workers are being held is on {L}, and is owned by {P}Tec, a regular supplier to the Unity. You must infiltrate the complex and cut free as many of the workers as you can, escorting them out of the complex. With the workers safe, UniSec can send in regular troops to take out the pirates and regain the facility for {P}Tec.
npcs 1-3 4-8 Worker
npcs 4-6 4-6 Worker
npcs 1 6-8 Grunt
npcs 2-3 4-6 Raider
npcs 2-3 4-6 Grunt
npcs 4-5 3-4 Master
npcs 4-5 3-4 Raider
npcs 4-5 6 Grunt
npcs 6 1-2 Captain
npcs 6 5-8 Master
npcs 6 6 Raider
items All 1-3 Blade
items All 0-6 Food Ration
items All 1 Medikit
items All 1 Repair Kit
items 2-6 0-2 Laser Pistol
items 3-6 0-1 Basic Helmet
items 4-6 0-1 Body Armour
items 5-6 0-1 Shield
next 2: Some workers captured on {L} had fled there from another industrial complex, where the security system had dangerously malfunctioned making the complex inaccessible. That situation is ongoing.
next 7: {P}Tec was due to send some trapping equipment from {L} to a forest planet. A dangerous creature is on the loose near a settlement there, and in the absence of these traps, they need our help.
next 13: The pirates were sent to take the {P}Tec complex on {L} by the captain of a notorious gang who have been causing trouble across {A} sector. UniSec wants that captain dealing with.
next 23: {P}Tec was developing an energy blade on {L}. The pirates who attacked the {P}Tec industrial complex stole the blade prototype and sold it to Donos buyers. UniSec have located their base.

# The Lost Prototype
Mission 5 The Lost Prototype
objective Retrieve
requirements All Submit X-Helm mk II
reward Catalogue
environment Industrial Complex
prologue Thank you for agreeing to lead Star Cadre! Your first mission is in the {A} sector, where dangerous creatures have overrun an industrial complex run by one of the Unity's main suppliers.
briefing The complex, owned by {P}Tec, is on planet {L}, where the fauna is infamously hostile. Somehow creatures entered the complex, forcing the workers to flee. A new Psi-Helmet, the X-Helm mk II, was under development there, and UniSec is keen not to lose progress. Somewhere in among all the chaos is the latest prototype. Enter the complex, find and retrieve the prototype, and bring it back.
npcs 1 6-8 Giko
npcs 2-3 3-4 Hyperdont
npcs 2-3 6-10 Giko
npcs 4-5 3-6 Monops
npcs 4-5 4-8 Hyperdont
npcs 4-5 2-4 Giko
npcs 6 1 Tetrapod
npcs 6 6-7 Monops
npcs 6 6 Hyperdont
items All 1 X-Helm mk II
items All 0-6 Food Ration
items All 1 Medikit
items All 1 Repair Kit
next 4: Some workers from {L} fled to another industrial complex once their own workplace became infested with animals. But pirates have now occupied that facility, and the workers are captives.
next 12: Before the dangerous creatures overran the {P}Tec complex on {L}, some important materials went missing. These have been traced to a forest planet, presumably dumped for later retrieval.
next 18: The {P}Tec complex on {L} was developing a special shield. Prototypes were sent out for testing, but seized by pirates and taken to a pirate lair. UniSec is keen to retrieve those prototypes.
next 20: Examination of the {P}Tec site on {L} confirms the animal infestation was a deliberate act of sabotage. UniSec determined it to be the work of a new Donos cadre, whose base has been located.

# A Bioweapon in Pieces
Mission 6 A Bioweapon in Pieces
objective Gather
requirements 1-2 4 Submit Weapon Parts
requirements 3-4 5 Submit Weapon Parts
requirements 5-6 6 Submit Weapon Parts
reward Funding
environment Industrial Complex
prologue Your first Star Cadre mission is at an industrial complex in {A} Sector. A nefarious corporation is developing a bioweapon for our enemies there. UniSec wants to see the weapon for itself.
briefing The industrial complex, owned by {O} Corp, is at {L}. UniSec needs to know the weapon's capabilities, in order to reproduce it and to defend against it. The bioweapon is still in pieces, but UniSec will learn a lot from any parts you can gather. Enter the complex, and find at least {N} parts, which should be enough for UniSec to learn what it needs to. But more parts would be helpful.
npcs 1 6-8 Guard
npcs 2-3 4-6 Patrol Droid
npcs 2-3 4-6 Guard
npcs 4-5 3-4 Combat Droid
npcs 4-5 3-4 Patrol Droid
npcs 4-5 6 Guard
npcs 6 1-2 Command Mech
npcs 6 5-8 Combat Droid
npcs 6 6 Patrol Droid
npcs All 1 Carrier Bot
items All 1 Repair Kit
items All 6-8 Weapon Parts
items All 1 Medikit
items All 0-6 Food Ration
next 1: Some weapons materials at {O} Corp's complex on {L} were developed by a rogue researcher who has set up operations elsewhere in {A} sector. Their activities are causing concern to UniSec.
next 11: Among {O} Corp's documents at their {L} Bioweapon complex were plans to raid an abandoned ex-{A} university facility on a forest planet. We need to investigate the site before {O} get there.
next 17: {O} Corp were negotiating with pirates to obtain some special armour prototypes stolen from a {P}Tec facility. UniSec have traced the pirate lair where the armour is being kept.
next 23: The Donos Empire are in contact with {O} Corp. {O} had illicitly obtained an Energy Blade prototype and sent it to a known Donos Base in exchange for some of the bioweapon materials on {L}.

# Tetrapod on the Rampage
Mission 7 Tetrapod on the Rampage
objective Assassinate
requirements All Destroyed Tetrapod
reward Donation
environment Forest Planet
prologue Your first Star Cadre mission is on forest planet {O} in {A} sector. A Tetrapod, one of the planet's most dangerous species, is on the loose near a populated area and is causing havoc.
briefing The Tetrapod is ravaging the village of {L}, in the {X} forest of {O}'s lowlands. Tetrapods aren't usually found in this area, and local authorities are unable to deal with the danger. The creature has already killed some natives, and injured many more, and our help is needed to deal with the danger. The team must land on the planet, locate the Tetrapod, and kill it.
npcs All 1 Tetrapod
npcs 1 2-3 Giko
npcs 2-3 2-3 Hyperdont
npcs 2-3 3-4 Giko
npcs 4-5 2-3 Monops
npcs 4-5 3-4 Hyperdont
npcs 4-5 6 Giko
npcs 6 4-8 Monops
npcs 6 7 Hyperdont
items All 7-12 Food Ration
items All 0-1 Medikit
next 2: The equipment normally used to keep Tetrapods away from {L} is in short supply, partly due to the manufacturers' industrial complex suffering a security malfunction that is still on going.
next 9: Before the arrival of the Tetrapod at {L}, a scout had completed a survey of the area for UniSec and {A} University. The scout has since gone missing on {O}, amid concerns for their safety.
next 14: The {L} authorities' work in dealing with the escaped Tetrapod was hindered by lack of equipment. {A} sector trade routes are beset with pirates so it's difficult to get supplies down to {O}.
next 22: Mercenaries were hired to deal with the escaped Tetrapod at {L}, but they disappeared on the way to {O}. It seems they passed through a Donos area, were captured and taken to a Donos base.

# The Donos Incursion
Mission 8 The Donos Incursion
objective Annihilate
requirements All All Destroyed All
reward Funding
environment Forest Planet
prologue We will put your talents to use straight away at Star Cadre. A squad from the Donos Empire has landed on {O}, a forest planet in {A} sector, and the local authorities are concerned.
briefing {O} is a low technology planet under Unity protection, and they lack the weaponry to deal with an invasion by the high tech Donos forces. The Donos squad has landed in the {L} forest, an area away from native settlements. Thus they hoped to avoid detection, but Unity satellites have located their camp. Land an away team on {O} and annihilate the invading Donos troops.
npcs 1 6-8 Donos Drone
npcs 2-3 4-6 Donos Guard
npcs 2-3 4-6 Donos Drone
npcs 4-5 3-6 Donos Leader
npcs 4-5 3-6 Donos Guard
npcs 4-5 6 Donos Drone
npcs 6 1-2 Donos Adept
npcs 6 3-6 Donos Leader
npcs 6 8 Donos Guard
items All 7-12 Food Ration
items 3-6 0-1 Medikit
next 4: Datacards found at the {L} site on {O} show the Donos were in contact with a pirate gang. That gang has taken over an industrial complex of a Unity supplier, disrupting UniSec operations.
next 7: Some of the Donos were spotted closer to native settlements elsewhere on {O}, apparently herding a Tetrapod into the area to wreak havoc in populated areas. Local authorities need our help.
next 15: A scientist was working in the {L} forest on {O} before the Donos incursion. UniSec traced ship movements and believe the scientist has been abducted by pirates and taken to their lair.
next 24: The Donos were gathering rare eggs from {O}'s {L} forest, for experiments in bio-warfare. UniSec located the Donos base where the eggs are kept, and {A} University need some samples.

# Lost in the Woods
Mission 9 Lost in the Woods
objective Hostage
requirements All Inactive Scout
reward Funding
environment Forest Planet
prologue Your first Star Cadre mission involves a missing scout who has been surveying a forest planet. The survey is a collaboration between UniSec and {A} University, and both want the scout found.
briefing The scout {X} {T} is conducting a survey all across planet {O}, but was last heard from in the {L} forest. No enemy activity has been detected in the area, so {A} University fear that {T} may have succumbed to a creature attack or some local disease. UniSec are very keen to have them back safely. Land on {O}, ensuring a competent medic is on the team, locate {T} and rescue them.
npcs All 1 Scout
npcs 1 7-8 Giko
npcs 2-3 4-6 Hyperdont
npcs 2-3 8 Giko
npcs 4-5 4-6 Monops
npcs 4-5 4-6 Hyperdont
npcs 4-5 4 Giko
npcs 6 1 Tetrapod
npcs 6 5-7 Monops
npcs 6 6 Hyperdont
items All 1 Blade
items All 7-12 Food Ration
items 3-6 0-1 Medikit
next 10: Before {T} reached {L} they were told of pirates who had landed nearby on {O} with UniSec captives. {T} never found them, but they may be a group of Psi Agents recently reported missing.
next 11: On their survey of {O}, {T} had noted the location of a hastily abandoned scientific facility, but was beaten back by fierce animal attacks. The location was not too far from the {L} forest.
next 16: A squad of soldiers was due to join {T} at the {L} forest to aid in the more dangerous part of the survey of {O}. But the squad has been captured by pirates and is being held at their lair.
next 24: Earlier in the survey of {O}, {T} noted some interesting alien eggs which have since disappeared. Donos are collecting these, and UniSec located the base they're being taken to.

# The Stranded Agents
Mission 10 The Stranded Agents
objective Rescue
requirements 1-2 2 Bound Psi Agent
requirements 3-4 3 Bound Psi Agent
requirements 5-6 4 Bound Psi Agent
environment Forest Planet
reward Recruit
prologue Your first mission at Star Cadre is to rescue a number of Psi Agents who have been kidnapped en route to a secret mission in {A} sector, and are being held on {O}, a forest planet.
briefing The agents' ship was captured by pirates, and the agents taken down to {L} forest in {O}'s northern hemisphere. The pirates have opened comms with the Donos Empire, so UniSec believe the Donos want to interrogate the agents. Those agents have sensitive information so the Donos must NOT get them! Land on {O}, release the Psi Agents, and get as many as possible safely out of the {L} area.
npcs 1-3 4-6 Psi Agent
npcs 4-6 4 Psi Agent
npcs 1 6-8 Grunt
npcs 2-3 4-8 Raider
npcs 2-3 4-8 Grunt
npcs 4-5 3-6 Master
npcs 4-5 3-6 Raider
npcs 4-5 6 Grunt
npcs 6 1 Captain
npcs 6 4-8 Master
npcs 6 7 Raider
items All 2-3 Blade
items All 1 Medikit
items All 7-12 Food Ration
next 6: The Psi Agents on {O} were en route to an industrial complex owned by a nefarious corporation, to investigate a bioweapon under development there. UniSec have asked Star Cadre to get involved.
next 8: The Psi Agents rescued from the {L} forest lost much time there. Security has asked if you can take on one of their cases. They were to deal with a reported Donos incursion elsewhere on {O}.
next 13: The most notorious pirate captain in {A} sector was involved in the kidnapping of the agents on {O}. The captain's lair has been traced by Intel. Security want the captain taken out.
next 21: The agents rescued from {O} had received a tip-off that a Unity senator has been abducted by the Donos Empire. Intel have traced the senator's whereabouts to a Donos Base outside {A} sector.

# The Abandoned Facility
Mission 11 The Abandoned Facility
objective Retrieve
requirements All Submit Stimpack
reward Catalogue
environment Forest Planet
prologue Your first Star Cadre mission is for {A} University. A facility was set up on forest planet {O} to develop the Stimpack. But the facility was abandoned due to excessive animal attacks.
briefing The site is at {O}'s {L} forest, and was never more than a camp. The facility was abandoned because of constant attacks from the unexpectedly hostile wildlife inhabiting the area, which the scientists were not equipped to deal with. An important Stimpack prototype was left behind in the rush to escape. Land in the {L} forest, locate and retrieve the Stimpack, and bring it back to base.
npcs 1 6-8 Giko
npcs 2-3 4-6 Hyperdont
npcs 2-3 4-6 Giko
npcs 4-5 3-6 Monops
npcs 4-5 3-6 Hyperdont
npcs 4-5 6 Giko
npcs 6 1-2 Tetrapod
npcs 6 5-6 Monops
npcs 6 6 Hyperdont
items All 1 Stimpack
items All 7-12 Food Ration
items All 1 Medikit
next 1: UniSec intercepted messages from somewhere in {O}'s {L} forest to a rogue scientist, offering to send data found at the abandoned facility. There is clearly something amiss with this person.
next 8: UniSec found evidence of Donos occupation at the {L} forest, before the Stimpack research was abandoned there. The Donos appear to be based elsewhere on {O}, and the locals want rid of them.
next 15: A scientist involved in the Stimpack research on {O} went missing on the way to their next project. Their ship was attacked by pirates, and they have been taken to the pirates' lair.
next 24: Stimpack research on {O} involved a rare alien egg normally found there. But the Donos have taken the eggs, leaving none behind. UniSec have located the base where the Donos keep these eggs.

# Search for the Spoils
Mission 12 Search for the Spoils
objective Gather
requirements 1-2 5 Submit Stolen Cargo
requirements 3-4 7 Submit Stolen Cargo
requirements 5-6 9 Submit Stolen Cargo
reward Donation
environment Forest Planet
prologue Star Cadre's first mission is to gather stolen cargo that thieves have left on {O}, a forest planet in {A} sector. It was left there for pickup by a third party.
briefing The goods are in the {L} forest on {O}'s hinterlands. This is a regular dumping ground for pirates to deposit stolen goods, ready for unscrupulous buyers to pick up at their convenience. Pirates are constantly visiting, so the goods are not left unguarded. Land on {O}, pick up at least {N} stolen cargo crates, and bring them back to HQ where they can be returned to the legitimate owners.
npcs 1 6-8 Grunt
npcs 2-3 2-4 Raider
npcs 2-3 6-8 Grunt
npcs 4-5 2-4 Master
npcs 4-5 2-4 Raider
npcs 4-5 8 Grunt
npcs 6 1-2 Captain
npcs 6 3-5 Master
npcs 6 8 Raider
items 1-2 5-8 Stolen Cargo
items 3-4 7-12 Stolen Cargo
items 5-6 9-12 Stolen Cargo
items All 7-12 Food Ration
items All 1 Medikit
next 4: UniSec traced the movements of some pirates dropping off stolen goods to {O}. They went on to an industrial complex elsewhere in {A} sector, captured it, and are holding the workers hostage.
next 9: A scout surveying {O} for UniSec and {A} University informed UniSec of the abundance of cargo crates in the {L} forest. They have since gone silent, and UniSec are concerned for their safety.
next 14: The goods on {O} were stolen by pirates harassing the space lanes near a {A} sector's busiest trade hub. They're causing problems for many parties, so we need to deal with them permanently.
next 19: An ex-Unity agent now serving the Donos Empire is believed to have been a buyer for the cargo on {O}. This agent is involved in many anti-Unity schemes and UniSec wants them dealing with.

# Hunt the Pirate Captain
Mission 13 Hunt the Pirate Captain
objective Assassinate
requirements All Destroyed Captain
reward Funding
environment Pirate Lair
prologue Star Cadre was formed at an opportune time! The most infamous pirate captain in {A} sector, leader of the {O} gang has been making trouble for the Unity. UniSec has asked us to take them out.
briefing The pirate captain's name is {X} "{O}" {T}, and their lair is at an asteroid in the {L} belt. Previous mining has left an extensive cave system within the asteroid, and the pirates have pressurised it and made it their home. Enter the caves, and find and kill {T}. Take a look around while you are there, as there may be useful information about their other activities.
npcs All 1 Captain
npcs All 1 Giko
npcs 1 1-2 Grunt
npcs 2-3 2-3 Raider
npcs 2-3 2-3 Grunt
npcs 4-5 2-3 Master
npcs 4-5 3-4 Raider
npcs 4-5 5 Grunt
npcs 6 3-6 Master
npcs 6 5 Raider
npcs 3-6 0-1 Soldier
items All 0-1 Blade
items All 0-1 Basic Helmet
items 3-6 0-1 Laser Pistol
items 3-6 0-1 Shield
items 5-6 0-1 Laser Rifle
items 5-6 0-1 Body Armour
items All 0-6 Food Ration
next 6: Communications at {T}'s lair in the {L} belt show that the {O} gang were expecting delivery of a dangerous weapon in development at an industrial complex owned by a nefarious corporation.
next 12: {T} was involved in a number of heists across {A} sector. Ship movements between the {L} belt and a forest planet suggest that the goods are being taken there for storage or distribution.
next 17: A UniSec armour prototype was recently stolen while in transit in {A} sector. The notorious captain {T} is now known to have been involved, and the prototype traced to another {O} gang lair.
next 21: After the assassination of the infamous captain {T}, UniSec found comms at the {L} lair about a missing Unity senator. The senator was taken during an {O} gang raid and sold to a Donos base.

# Pirate Pest Control
Mission 14 Pirate Pest Control
objective Annihilate
requirements All All Destroyed All
reward Donation
environment Pirate Lair
prologue Thank you for leading the Star Cadre team. We have a mission for you already. Pirates have been harassing the space lanes around the main trade hub for {A} sector.
briefing The pirates are the "{O}" gang, who operate around {L}. President {X} tried to use planetary defence forces to eradicate them without success, so has called us in. We traced the lair to a nearby asteroid. You must approach the pirate lair without detection, enter the lair, and take out ALL the pirates you find there. We don't know how many there are, so you'll have to explore thoroughly.
npcs 1 5-7 Grunt
npcs 1 0-1 Patrol Droid
npcs 2-3 3-8 Raider
npcs 2-3 3-8 Grunt
npcs 2-3 0-2 Patrol Droid
npcs 4-5 3-6 Master
npcs 4-5 3-6 Raider
npcs 4-5 6 Grunt
npcs 6 1 Captain
npcs 6 4-8 Master
npcs 6 0-2 Patrol Droid
npcs 6 7 Raider
items All 0-1 Blade
items All 0-1 Basic Helmet
items 3-6 0-1 Laser Pistol
items 3-6 0-1 Shield
items 5-6 0-1 Laser Rifle
items 5-6 0-1 Body Armour
items All 0-6 Food Ration
next 4: The {O} gang were behind the seizure of an industrial complex which developed and supplied military equipment to the Unity. They still hold that complex, and are keeping the workers hostage.
next 5: An industrial complex run by a Unity supplier was stormed by the {O} gang, who then let animals take over the complex to prolong the chaos. Your help is needed there.
next 13: President {X} thanked you for your help at {L}, and has information that the pirates took orders from the most notorious pirate captain in {A} sector. UniSec has identified their location.
next 21: Operatives examining the {O} gang's lair near {L} found a note about a hostage handed over to a Donos patron for a sum of money. The hostage is a Unity senator and has become a priority.

# The Missing Scientist
Mission 15 The Missing Scientist
objective Hostage
requirements All Bound Xenologist
reward Recruit
environment Pirate Lair
prologue Your first mission is to rescue a Xenologist who has been kidnapped by pirates and is being held at their lair in {A} sector. UniSec has located the pirates so you can head straight there.
briefing The missing Xenologist is Prof {X} {T}, who has extensive knowledge of alien biology, culture and technology. The pirates' lair occupies a cave on a moon in the {L} system, which is where Prof {T} is being held. The pirates have made no demands to {A} University, so it's feared they will hand {T} over to the Donos. Enter the lair, free Prof {T}, and get them out safely.
npcs All 1 Xenologist
npcs 1 6-8 Grunt
npcs 2-3 4-8 Raider
npcs 2-3 4-8 Grunt
npcs 4-5 3-6 Master
npcs 4-5 3-6 Raider
npcs 4-5 6 Grunt
npcs 6 4-8 Master
npcs 6 8 Raider
items All 1 Blade
items All 0-1 Basic Helmet
items All 0-6 Food Ration
items 3-6 0-1 Laser Pistol
items 3-6 0-1 Shield
items 5-6 0-1 Laser Rifle
items 5-6 0-1 Body Armour
next 5: The pirates at {L} who kidnapped Prof {T} were responsible for an act of sabotage, helping dangerous animals overrun an industrial complex that supplied equipment to the Unity.
next 7: Prof {T} was involved with a case on a forest planet in {A} sector, where a Tetrapod, one of the planet's most dangerous species, has got loose near a population centre. He asks for our help.
next 16: The pirates who captured Prof {T} were also responsible for taking a UniSec transport and capturing the squad on board. UniSec located the lair where they're held.
next 23: The pirates on {L} had stolen an energy blade prototype and sold it on to a Donos Base. Prof {T} overheard some of the details and passed them to UniSec, who have located the base.

# A Captured Squad
Mission 16 A Captured Squad
objective Rescue
requirements All 4 Bound Soldier
reward Funding
environment Pirate Lair
prologue Welcome to Star Cadre! Your first mission involves the rescue of a squad of soldiers whose transport ship was captured by pirates in {A} sector. The soldiers are being held at a pirate lair.
briefing The lair is in a cave on a barren world called {L}. There are at least {N} soldiers in the squad, and all are believed to be alive. The pirates are in negotiations with the Donos Empire to hand over the soldiers for interrogation, or perhaps even experiment. UniSec have asked for Star Cadre's help. Enter the lair, rescue as many of the soldiers as you can, and get them out of the area.
npcs 1-2 6-8 Soldier
npcs 3-4 4-6 Soldier
npcs 5-6 4 Soldier
npcs 1 6-8 Grunt
npcs 2-3 4-8 Raider
npcs 2-3 4-8 Grunt
npcs 4-5 3-6 Master
npcs 4-5 3-6 Raider
npcs 4-5 6 Grunt
npcs 6 1 Captain
npcs 6 4-8 Master
npcs 6 7 Raider
items All 1-3 Blade
items All 0-1 Basic Helmet
items All 0-6 Food Ration
items 3-6 0-1 Laser Pistol
items 3-6 0-1 Shield
items 5-6 0-1 Laser Rifle
items 5-6 0-1 Body Armour
next 3: The squad rescued from {L} had a mission to rescue a Xenologist who disappeared at an industrial complex owned by a nefarious corporation. Star Cadre has been asked to take that mission on.
next 7: The pirates who held the squad on {L} had orders to hunt down a Tetrapod, a dangerous creature that is ravaging settlements on a forest planet. We have been asked to deal with the creature.
next 18: The squad rescued from {L} have seen a number of pirates using the Absorber M-1 shield, prototypes of which were stolen and traced to another pirate lair. We need those prototypes back.
next 24: The captured soldiers on {L} observed alien eggs stolen from Unity planets being shipped to a Donos base. {A} University needs those for research, and has asked for Star Cadre's help.

# Into the Wrong Hands
Mission 17 Into the Wrong Hands
objective Retrieve
requirements All Submit Camojak 1500
reward Catalogue
environment Pirate Lair
prologue Thank you for agreeing to lead Star Cadre! Your first mission is to retrieve an important armour prototype that has been taken by pirates to their lair. UniSec has tracked them to {A} sector.
briefing The armour prototype is the Camojak 1500, which uses electronic camouflage to increase the wearer's stealth. The pirates are keeping it at a lair in the {L} system. They may want to use it themselves, or perhaps sell it to the highest bidder. Either way, the Unity must retrieve it before it gets used against us. Go to {L}, enter the lair, and retrieve the prototype.
npcs 1 6-8 Grunt
npcs 2-3 4-8 Raider
npcs 2-3 4-8 Grunt
npcs 4-5 3-6 Master
npcs 4-5 3-6 Raider
npcs 4-5 6 Grunt
npcs 6 1 Captain
npcs 6 4-8 Master
npcs 6 7 Raider
items All 1 Camojak 1500
items All 0-6 Food Ration
items All 0-1 Blade
items All 0-1 Basic Helmet
items 3-6 0-1 Laser Pistol
items 3-6 0-1 Shield
items 5-6 0-1 Laser Rifle
items 5-6 0-1 Body Armour
next 1: The pirates who took the Camojak to {L} were in contact with a rogue scientist at an industrial complex, who is developing a dangerous weapon to use against the Unity.
next 11: Before taking the Camojak armour, the pirates on {L} were involved in driving dangerous animals toward a research facility on a forest planet, causing it to be abandoned.
next 15: UniSec wants the help of a certain Xenologist to unravel the secrets of the armour retrieved from {L}. But they were recently kidnapped by pirates, maybe in connection with the armour theft.
next 20: Intel intercepted messages between the pirate lair at {L} and a Donos base. The Donos are building up an elite cadre of their own, who were interested in obtaining the armour we retrieved.

# The Absorbent Shield
Mission 18 The Absorbent Shield
objective Gather
requirements 1-2 4 Submit Absorber M-1
requirements 3-4 6 Submit Absorber M-1
requirements 5-6 8 Submit Absorber M-1
reward Catalogue
environment Pirate Lair
prologue Welcome to Star Cadre! Your first mission will take you to a pirate lair. Pirates have taken a cache of prototype shields, and are holding them at their lair in {A} sector.
briefing The Absorber M-1 shield absorbs energy from hits and uses that energy to boost the bearer's stamina. The pirates are using the shields themselves, and also selling a number of them to whoever is willing to pay. The pirates' lair has been traced to {L}, a moon orbiting {U} in the {V} system. Enter the lair and seize at least {N} of the Absorber M-1 prototypes, or more if you can.
npcs All 1 Carrier Bot
npcs 1 6-8 Grunt
npcs 2-3 4-6 Raider
npcs 2-3 6-8 Grunt
npcs 4-5 3-5 Master
npcs 4-5 3-5 Raider
npcs 4-5 6 Grunt
npcs 6 1-2 Captain
npcs 6 3-5 Master
npcs 6 8 Raider
items All 8-12 Absorber M-1
items All 1 Repair Kit
items All 0-6 Food Ration
items All 0-1 Blade
items All 0-1 Basic Helmet
items 3-6 0-1 Laser Pistol
items 3-6 0-1 Shield
items 5-6 0-1 Laser Rifle
items 5-6 0-1 Body Armour
next 3: A Xenologist helping to develop the Absorber M-1 prototypes you retrieved from {L} had been lured to an industrial complex owned by a nefarious corporation. They've not been heard of since.
next 8: Pirates from the {L} lair were selling Absorber M-1 shields to a Donos squad who are occupying parts of a forest planet. The planet is under Unity protection, and the Donos need dealing with.
next 14: The pirates at the {L} lair were from the {O} gang, who are now causing problems in the space lanes of {A} sector's busiest trading hub. The local authorities want those pirates taking out.
next 22: The pirates at {L} had seized the Absorber M-1 from a team of mercenaries who they had abducted and sent on to the Donos. Those mercenaries are still being held at a Donos base.

# The Agent has Turned
Mission 19 The Agent has Turned
objective Assassinate
requirements All Destroyed Traitor
reward Funding
environment Donos Base
prologue Welcome to Star Cadre! We have set up a base of operations for you in {A} sector. Your first mission is to take out a traitorous ex-Unity agent at a Donos base in the neighbouring {O} sector.
briefing The traitor is called {T}, and is located at a Donos base on {L}. They have a huge potential to cause damage to the Unity, and are suspected to have been involved in a number of sabotage missions and leaks of sensitive Unity information. They will be expecting pursuit and will be ready. Go to {L} and take out {T} before any more damage is caused to Unity interests.
npcs All 1 Traitor
npcs 1 6-7 Donos Drone
npcs 2-3 4-6 Donos Guard
npcs 2-3 3-5 Donos Drone
npcs 4-5 3-4 Donos Leader
npcs 4-5 3-4 Donos Guard
npcs 4-5 5 Donos Drone
npcs 6 1-2 Donos Adept
npcs 6 2-4 Donos Leader
npcs 6 8 Donos Guard
items All 1 Medikit
items All 0-1 Stun Phaser
items 3-6 0-1 Energy Whip
items 5-6 0-1 Ion Shield
next 6: Our intelligence reveals the traitor {T} was arranging delivery of advanced weapon parts from an industrial complex in {A} sector. UniSec wants these parts for investigation.
next 10: A group of Psi Agents was getting in the way of {T}'s schemes, so {T} paid pirates to kidnap them. They are still being held on a forest planet, for the Donos to pick up and interrogate them.
next 15: {T} arranged the abduction of a scienist to induce them to work for the Donos. UniSec found that this scientist is temporarily held at a pirate lair in {A} sector, and needs rescue.
next 20: {T} was involved in the training of an elite Donos unit in {O} sector. This unit would be sent on missions against the Unity in {A} sector. We need to storm their base and take them out.

# A Rising Threat
Mission 20 A Rising Threat
objective Annihilate
requirements 1-2 6 Destroyed All
requirements 3-4 8 Destroyed All
requirements 5-6 10 Destroyed All
reward Recruit
environment Donos Base
prologue Your first Star Cadre mission is in {O} sector. The Donos are training their own elite cadre, who will cause problems to the neighbouring Unity {A} sector if we don't take them out.
briefing The Donos cadre are being trained up at a base on {L}, near the border of {O} and {A} sectors. Land secretly on {L}, infiltrate the Donos base, and kill all the Donos you find there, whatever their rank. They may be holding Donos Rebels there, who if rescued would be useful informants. UniSec will send in Intel agents afterwards, to see what information they can find.
npcs All 1 Donos Rebel
npcs 1 6-8 Donos Drone
npcs 2-3 4-6 Donos Guard
npcs 2-3 4-6 Donos Drone
npcs 4-5 3-6 Donos Leader
npcs 4-5 3-6 Donos Guard
npcs 4-5 6 Donos Drone
npcs 6 1-2 Donos Adept
npcs 6 3-6 Donos Leader
npcs 6 8 Donos Guard
items All 1 Healing Orb
items All 0-1 Stun Phaser
items 3-6 0-1 Energy Whip
items 5-6 0-1 Ion Shield
next 2: UniSec suspect the Donos cadre at {L} were already involved in sabotage missions. The security system at an industrial complex in {A} sector has been compromised, shutting the complex down.
next 8: Before you arrived at {L} to take out the Donos Cadre, UniSec tracked ship movements from there to a forest planet. It seems some of the Cadre were already staging an incursion there.
next 16: The Donos Cadre at {L} were awaiting transfer of a squad of UniSec soldiers for interrogation. The pirates are holding the soldiers in their lair, which UniSec have located.
next 22: It seems that the Donos cadre at {L} were responsible for an attack on a starship recently found in {A} sector without its crew of mercenaries. UniSec have located the crew to a Donos base.

# Senatorial Rescue
Mission 21 Senatorial Rescue
objective Hostage
requirements All Bound Senator
reward Donation
environment Donos Base
prologue Your first mission at Star Cadre is a delicate one. A Unity Senator has been abducted in {O} sector while en route to a diplomatic meeting. Intel have traced their location to a Donos base.
briefing The hostage is Senator {X} {T}, who has been taken to a base on {L}. The Donos have not made any demands, so we are unclear on why they are holding the Senator. But Senator {T} has much sensitive knowledge on Unity security that the Donos would find of great value, and they are not averse to using torture to extract information. You must enter the Donos base and rescue the Senator.
npcs All 1 Senator
npcs 1 6-8 Donos Drone
npcs 2-3 4-6 Donos Guard
npcs 2-3 4-6 Donos Drone
npcs 4-5 3-6 Donos Leader
npcs 4-5 3-6 Donos Guard
npcs 4-5 6 Donos Drone
npcs 6 1-2 Donos Adept
npcs 6 3-6 Donos Leader
npcs 6 8 Donos Guard
items All 1 Blade
items All 1 Medikit
items All 0-1 Stun Phaser
items 3-6 0-1 Energy Whip
items 5-6 0-1 Ion Shield
next 3: Senator {T} is sponsoring a sensitive secret project of importance to UniSec. The senator has heard that someone involved has disappeared while visiting an industrial complex in {A} sector.
next 9: Senator {T} had brought UniSec and {A} University together to sponsor a survey on an important forest planet. The scout who had been exploring the planet has gone missing.
next 17: Senator {T} was pushing for the development of a special armour prototype. This has been stolen by pirates and traced to their lair. UniSec is very keen to have the prototype back.
next 20: Senator {T} heard rumours that the Donos are building up an elite cadre of their own in {O} sector. Intel have confirmed the rumours and located the cadre's base. They must be dealt with.

# An Unfortunate Crew
Mission 22 An Unfortunate Crew
objective Rescue
requirements 1-2 2 Bound Mercenary
requirements 3-4 3 Bound Mercenary
requirements 5-6 4 Bound Mercenary
reward Recruit
environment Donos Base
prologue Welcome to Star Cadre! Your first mission involves a mercenary transport that went missing in {A} sector. It has now been located, minus its crew. The crew were taken to a Donos base.
briefing The Donos base is on {L} on the border between {A} and {O} sectors, and it is probable that the kidnapped crew are being held captive for interrogation. The mercenaries were involved in an arms-length mission for UniSec, and have sensitive information about our operations, so it is imperative that they are rescued. Enter the Donos base, free the mercenaries and get them out.
npcs 1-3 4-8 Mercenary
npcs 4-6 4-6 Mercenary
npcs 1 6-8 Donos Drone
npcs 2-4 2-4 Donos Guard
npcs 2-3 2-4 Donos Drone
npcs 4-5 2-4 Donos Leader
npcs 4-5 4-6 Donos Guard
npcs 4-5 6 Donos Drone
npcs 6 1-2 Donos Adept
npcs 6 5-6 Donos Leader
npcs 6 6 Donos Guard
items All 1-2 Blade
items All 0-1 Stun Phaser
items 3-6 0-1 Energy Whip
items 5-6 0-1 Ion Shield
next 2: The mercenaries rescued from {L} had been offered a job to sabotage an industrial complex, but turned it down. It seems that someone else has taken the job and the complex needs help.
next 12: On a previous {A} run, the crew at {L} escorted items from an asteroid base to a forest planet. UniSec knows the asteroid to be a pirate lair, and the goods are almost certainly illicit.
next 14: Before being kidnapped, the crew at {L} had a run-in with pirates around {A}'s busiest trading hub. They saw off the attackers, but the shipping lanes are still infested with pirates.
next 21: The mercenaries from {L} were involved in were escorting a Unity Senator on a secret diplomatic mission to a destination beyond {O} sector. The Senator is still captive in a Donos base.

# A New Type of Blade
Mission 23 A New Type of Blade
objective Retrieve
requirements All Submit Prax E-blade
reward Catalogue
environment Donos Base
prologue Thank you for offering to lead Star Cadre! You will be based in {A} sector, but your first mission is to retrieve a prototype blade from a Donos base in the neighbouring {O} sector.
briefing Currently UniSec has no Energy Blades, but we have been studying Donos examples and our suppliers are developing the Prax E-Blade. The latest prototype was stolen and has been traced to a Donos base on {L}, near the border of {A} and {O} sectors. We need the prototype back so development can be finished and the blade put into production. Enter the Donos base and retrieve the prototype.
npcs 1 6-8 Donos Drone
npcs 2-3 4-6 Donos Guard
npcs 2-3 6-8 Donos Drone
npcs 4-5 3-6 Donos Leader
npcs 4-5 4-8 Donos Guard
npcs 4-5 5 Donos Guard
npcs 6 1-2 Donos Adept
npcs 6 4-6 Donos Leader
npcs 6 7 Donos Guard
items All 1 Prax E-blade
items All 0-1 Stun Phaser
items 3-6 0-1 Energy Whip
items 5-6 0-1 Ion Shield
next 1: The Prax E-blade prototype was to be sent for development from {L} to a rogue scientist, who has taken over an industrial complex in {A} sector to develop weapons for use against the Unity.
next 9: Donos communications at {L} base include mention of a UniSec scout who, snooping around a Donos landing site on a forest planet under Unity protection, has been stunned and left to die.
next 18: The Donos are anticipating examples of a special shield that has been stolen by pirates from the Unity. Those shields are still at the pirate lair in {A} sector and need to be found.
next 22: The Prax E-blade retrieved from {L} was seized from a mercenary crew who were testing the prototype. Their ship was captured and they are now being held at another Donos base.

# A Strange Egg Hunt
Mission 24 A Strange Egg Hunt
objective Gather
requirements 1-2 4 Submit Alien Egg
requirements 3-4 6 Submit Alien Egg
requirements 5-6 8 Submit Alien Egg
reward Donation
environment Donos Base
prologue Your first Star Cadre mission is to help an {A} university research project. They need some rare alien eggs, but the Donos Empire have collected so many they're only found at one Donos base.
briefing That Donos Base is a space station orbiting the planet {L}. We don't know why the Donos obtained so many eggs, but they seem to have their own research project based around them. UniSec have asked us to infiltrate the base, and retrieve a number of eggs for {A} University. The University tell us that {N} eggs will be enough, although more would be welcome if you find them.
npcs 1 6-8 Donos Drone
npcs 2-3 4-6 Donos Guard
npcs 2-3 6-8 Donos Drone
npcs 4-5 3-6 Donos Leader
npcs 4-5 4-7 Donos Guard
npcs 4-5 5 Donos Drone
npcs 6 1-2 Donos Adept
npcs 6 4-6 Donos Leader
npcs 6 7 Donos Guard
npcs All 1 Carrier Bot
items All 1 Repair Kit
items All 8-12 Alien Egg
items All 0-1 Stun Phaser
items 3-6 0-1 Energy Whip
items 5-6 0-1 Ion Shield
next 5: The Donos at {L} had arranged to infest an industrial complex with animals, after stealing (among other things) some of the eggs held there for research. The chaos there is ongoing.
next 10: The Donos at {L} paid pirates to capture a troop of Psi Agents who were getting dangerously close to discovering the Donos egg-thieving activities. The agents are held on a forest planet.
next 18: The lair of the pirates who brought some of the stolen eggs to {L} is currently holding prototypes of a special shield stolen from the Unity. It is important that UniSec retrieve them.
next 19: The agent who first led us to {L}, where you retrieved the alien eggs, has since defected to the Donos. They are active in sabotage missions across {A} sector, and must be dealt with.
